Zzub music software

Crossplatform modular audio software

Skip to content

Aldrin project now using Mercurial

The second clone on the moon.

Aldrin project now using Mercurial

Postby paniq on Tue Jun 24, 2008 1:24 pm

The Aldrin project is now hosted in a Mercurial repository. I converted the last 480 revisions from the Subversion repository.

You are advised to delete your svn working copy of aldrin and clone the new repository.

do this only once:
Code: Select all
hg clone http://bitbucket.org/paniq/aldrin
cd aldrin

you now have a clone of the entire repository (in the .hg subfolder), plus a most recent working copy.

to update your working copy to a previous revision (e.g. the currently last working one), enter, e.g.:
Code: Select all
hg up -r 468

hg up works without accessing the server. to restore your working copy back to the tip, enter
Code: Select all
hg up

to update your cloned repository revisions, enter
Code: Select all
hg pull

this updates only your repos clone, not your working copy. you also need to hg up to update your sources to the most recent version.
paniq
 
Posts: 44
Joined: Sun Jun 22, 2008 5:22 pm

Re: Aldrin project now using Mercurial

Postby bucket_brigade on Tue Jun 24, 2008 9:01 pm

You switched because of the name?
bucket_brigade
 
Posts: 119
Joined: Sun Jun 22, 2008 8:20 pm

Re: Aldrin project now using Mercurial

Postby paniq on Wed Jun 25, 2008 5:53 pm

The name was a factor, indeed ;)

But apart from that, mostly because it allows commits and rollbacks without being connected to the internet, because its written in python, it has a tortoise env for windows, and gtk dialogs and nautilus scripts for linux.
paniq
 
Posts: 44
Joined: Sun Jun 22, 2008 5:22 pm

Re: Aldrin project now using Mercurial

Postby phed on Sun Jul 20, 2008 1:12 am

phed
 
Posts: 18
Joined: Thu Jun 12, 2008 11:01 pm

Re: Aldrin project now using Mercurial

Postby guix on Tue Oct 28, 2008 9:25 am

How to update my Aldrin install ?

I first used
Code: Select all
hg clone http://bitbucket.org/paniq/aldrin/

to download the code, then built and installed with
Code: Select all
scons
sudo scons install


Now I update my repository clone with
Code: Select all
hg pull

and try to build and install
Code: Select all
scons
sudo scons install


The output of
Code: Select all
sudo scons install

is
Code: Select all
scons: `install' is up to date.


What should I do to make scons understand the install has to be done again ? That would avoid deleting the aldrin repository and clone it again, which I am doing now.

Thanks !
guix
 
Posts: 17
Joined: Tue Oct 14, 2008 12:48 pm

Re: Aldrin project now using Mercurial

Postby jmmcd on Tue Oct 28, 2008 10:51 am

After hg pull you need hg update as well, hope that helps!
jmmcd
 
Posts: 44
Joined: Thu Jun 12, 2008 11:15 pm

Re: Aldrin project now using Mercurial

Postby guix on Wed Oct 29, 2008 2:55 pm

That was it, thanks !
guix
 
Posts: 17
Joined: Tue Oct 14, 2008 12:48 pm

Re: Aldrin project now using Mercurial

Postby skralljt on Sun Nov 16, 2008 11:26 pm

I installed everything successfully from source (aldrin and libzzub) with no errors on xubuntu 8.10 but kept getting this error when run from cli: RtApiOss::getDeviceInfo: no devices found!

So I tried installing from mercurial, and then I get this error:
File "/usr/local/share/aldrin/components/driver.py", line 100, in __init__
self.init()
File "/usr/local/share/aldrin/components/driver.py", line 133, in init
self.driver = zzub.Audiodriver.create(player)
AttributeError: 'module' object has no attribute 'Audiodriver'


I have both jackd and alsa installed, so I don't know why it wouldn't find an audio driver.

This error pops up: Traceback (most recent call last):
File "/usr/local/lib/python2.5/site-packages/aldrin/com.py", line 158, in get
obj = class_(*args,**kwargs)
File "/usr/local/share/aldrin/components/player.py", line 137, in __init__
Player.__init__(self, Player.create())
AttributeError: type object 'Player' has no attribute 'create'

and a second error pops up after I click ok:
Traceback (most recent call last):
File "/usr/local/lib/python2.5/site-packages/aldrin/com.py", line 158, in get
obj = class_(*args,**kwargs)
File "/usr/local/share/aldrin/components/driver.py", line 100, in __init__
self.init()
File "/usr/local/share/aldrin/components/driver.py", line 133, in init
self.driver = zzub.Audiodriver.create(player)
AttributeError: 'module' object has no attribute 'Audiodriver'

and then several other plugin component error messages pop up about how it couldn't make midi or something like that. Jack Control is humming away!
skralljt
 
Posts: 1
Joined: Sun Nov 16, 2008 11:20 pm

Re: Aldrin project now using Mercurial

Postby jmmcd on Mon Nov 17, 2008 11:09 am

Hi skralljt

thanks for the report!

Not sure what the problem is, but can you confirm that you've built and installed pyzzub too? It comes as part of the libzzub (now known as Armstrong) source, but it has to be installed with a separate step.

Just in case, here's some instructions:

http://doc.zeitherrschaft.org/zzub/html/x113.html
jmmcd
 
Posts: 44
Joined: Thu Jun 12, 2008 11:15 pm

Re: Aldrin project now using Mercurial

Postby augias on Mon Dec 15, 2008 7:15 pm

edited. had the same problem as the previous user. now got aldrin to work. had to delete the usr/local/lib/python2.5/site-packages/aldrin folder and the usr/local/share/aldrin folder, rebuild and reinstall.
User avatar
augias
 
Posts: 42
Joined: Fri Jun 13, 2008 2:06 am
Location: Santiago de Chile

Next



Return to Aldrin

Who is online

Users browsing this forum: No registered users and 1 guest


cron